
Process
Concept Sketches and Art
Character Concept Sketches and Art




Level Concept Art and Layout


2D Map Design Prototyping Layouts
Layout

AI and Player Paths

Colliders

2D Sprite Sheets

Development Logs
Level Progress
Project Level Progress
This is the video showcase of the level progress for the Cook or Be Eaten game project. I designed the level, its mechanics, and its early textures. I used some asset particle effects to create customized effects for the project.
Project Milestone 1
Project Milestone 1
This is an early development log video of the game class project for the 1st Project Milestone assignment. The video showcases the early prototype of the main level in which I was assigned to create.
Project Milestone 2
Project Milestone 2
This is the second milestone video that showcases the team's progress of the game project's development. This video was filmed and edited by Fabian Aguilar.
Prototype Deliverable for Final Class Project
Class Project Prototype Build
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This is a clip of the final build from the Game Design II class. Cheez'et's design has been redesigned and includes idle and walking animations. The kitchen level is more refined, decorated with custom models and premade assets from the Unity Asset Store. The UI HUD includes a working timer and the beast's animations. Some visual glitches for the particles are also fixed. Some soundtracks are added that randomly play from a playlist of soundtracks that fit the tone of the video game.
Post Class Process
The next steps...
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Currently in development in the Godot engine. More updates will be posted here and on my Critter Alchemist YouTube channel.


