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Process

Concept Sketches and Art

Character Concept Sketches and Art

Grimace Chef.jpg
20240303_133232.jpg
20240303_133225.jpg
Cook or Be Eaten Concept Art Cover_No_Title-1.png

Level Concept Art and Layout

Kitchen_Door-1.png
Kitchen_Door-2.png

2D Map Design Prototyping Layouts

Layout

2D map design Prototyping exercise- Layout.png

AI and Player Paths

2D map design Prototyping exercise- Paths.png

Colliders

2D map design Prototyping exercise- colliders.png

2D Sprite Sheets

Cheezet Sprite Sheet-1.png

Development Logs

Level Progress

Project Level Progress

This is the video showcase of the level progress for the Cook or Be Eaten game project. I designed the level, its mechanics, and its early textures. I used some asset particle effects to create customized effects for the project.

Project Milestone 1

Project Milestone 1

This is an early development log video of the game class project for the 1st Project Milestone assignment. The video showcases the early prototype of the main level in which I was assigned to create.

Project Milestone 2

Project Milestone 2

This is the second milestone video that showcases the team's progress of the game project's development. This video was filmed and edited by Fabian Aguilar.

Prototype Deliverable for Final Class Project

Project Prototype Build

This is a clip of the final build from the Game Design II class. Cheez'et's design is redesigned and has idle and walking animations. The kitchen level is more refined and decorated with custom models and premade model assets from the Unity Asset Store. The UI HUD is present with a working timer and the beast's animations. Some visual glitches for the particles are also fixed. Some soundtracks are added that randomly play from a playlist of soundtracks that fit the tone of the video game.

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